import java.awt.*;

public class Ship extends Sprite {

    public Ship(Image image, int x, int y, int w, int h, int dx, int dy)
    {
        super(x, y, w, h, dx, dy, image);
    }

    public void moveRight(int maxX)
    {
        if (x + width + Math.abs(dx) <= maxX) {
            x += dx;
        }
    }

    public void moveLeft()
    {
        if (x - Math.abs(dx) >= 0) {
            x -= dx;
        }
    }

    public void move(int newX, int maxX)
    {
        if (newX + width < maxX) {
            x = newX;
        }
    }
}
